Our expanding asset team is looking for an aspiring artist to learn and work on a wide range of tasks
including: hard surface and organic modeling, sculpting, look development and texturing.
Requirements
– 1+ year of VFX production experience in modeling and surfacing
( Fresh Graduates with strong portfolio are also encouraged to apply )
– An eye for details, accurate perception of form, scale and proportions
– Strong knowledge of Maya, Zbrush, Arnold and Substance Painter (or Mari)
– A college level diploma or above in computer graphics, fine arts or design
Preferred additional skills:
– Strong fine arts foundation skills
– Experience with Unreal Engine
– Procedural modeling with Bifrost or Houdini
– Basic rigging knowledge
– Python scripting in DCCs
An ideal candidate:
– An organized and proactive self-starter with a can-do attitude
– A team player and collaborator with good presentation and communication skills